
But one Boolie tells them that a storm swept through their town and that the mayor, the Grand Boolie Boolie, has disappeared leaving the Boolies in chaos. The Zoombinis encounter the strange and mysterious creatures the Boolies after leading them out of the caves. When all the Norfs have been given the meals they have ordered, all the Zoombinis will go to their snowy village to rest. If given the wrong food, the Norfs will throw the trays down. Charts are given for the player to tally the orders. The player has to listen to what each Norf wants for lunch. In the second part on the left leg, the Zoombinis need to feed the furry creatures called Norfs food they order. When they are all in their correct homes, 4 Zoombinis pass at a time. Each level has different patterns to move the beetles to and fro from different home colours. The scarab beetles need to be placed in their homes that are the same colour as they are in order for the Zoombinis to leave the Cave. The first part of the Cave level on the left is all about matching. Zoombinis emerge from the caves to a snowy village at the second rest site. The last Zoombini will run away back to the entrance once 7 have been used. When there are no cannonballs left, Zoombinis must be in place losing members of the group. When the real Fleen inside a mirror is shown, it will run away revealing the passageway for Zoombinis to enter. Indicators show similar features to the real Fleen. A mirror is broken with a cannonball to reveal if it is the real Fleen or not. This level is a combination of the Fleens and the Mirror Machine. In the second part of the Cave level on the right, Fleens block Zoombinis' way. If Zoombinis collide into each other, they will be lost and return to the cave entrance. Greenpools will suck Zoombinis and return them to the cave entrance if crossed.
#Zoombinis game to play free
When a Zoombini gets stuck inside a magnet, another Zoombini has to free it by passing a star on the grid. Zoombinis need to cross the marsh inside bubbles. The first part of the Cave level on the right is much the same as BubbleWonder Abyss. The player has an option of going left or right. For the remaining part of the game, the Zoombini group has now been reduced to 8 Zoombinis. The Zoombinis arrive here to rescue their trapped friends inside the caves. In the Very Hard level, there are 4 levers. The cube is straight in the Not So Easy and Oh So Hard levels and complex in the Very Hard level. In the Oh So Hard and Very Hard levels, a warp button is featured so more than one lever can be pulled, but this can only be done once. If a Fleen is picked up, it will chase the Zoombinis collected back to Zoombiniville. When the Zoombinis rode inside the pipes, they became stuck inside a cube. This is the third part of the game and the last to have 16 Zoombinis in a group. Unmatched Zoombinis will be left behind and the valve can only be turned once. Once all the Zoombinis are placed matching all the traits, the valve is turned and the Zoombinis ride inside the pipes. In the Very Hard level, the pipes are in branches. In the Oh So Hard level, the pipes are in a tree shape. In the Not So Easy level, the pipes are straight. Zoombinis must match up traits for the water to flow into the pipes. Once all the Zoombinis are placed on the turtles, the mother turtle will retract into her shell and the Zoombinis continue to the Pipes of Paloo. When all the supports holding up the pier are gone, the pier will collapse and the Zoombinis cannot continue the journey. If a Zoombini is placed on the wrong turtle, the turtle will shake the Zoombini moving it to the correct turtle, and a support holding the pier will be knocked down. Zoombinis must be placed on the turtles' shells in the correct order shown on the log. Each Zoombini must be unique to one another. Features can individually be selected to build the Zoombinis, or the player can click the numbers 1 or 16 and those Zoombinis will be randomly chosen. To choose a Zoombini, there are 2 options. The player must gather up a group of 16 Zoombinis to help rescue their trapped comrades in the caves. After some discussion, the Zoombinis send out a rescue party of 16. Binky sees he can not do this alone, so he rushes back to Zoombiniville to get help. And there are mysterious creatures in there. They are unable to escape, no matter how hard Binky pushes. All of a sudden a huge rainstorm starts, frightening the Zoombinis badly so they all run into a shelter except for Binky. The opening begins with a Zoombini named Binky picking strawberries with his friends.
